Applied Clinical Informatics, Inhaltsverzeichnis Appl Clin Inform 2011; 02(02): 128-142DOI: 10.4338/ACI-2010-10-R-0060 Review Schattauer GmbH Healthy Gaming – Video Game Design to promote Health E. Brox 1 Northern Research Institute, Tromsø, Norway , L. Fernandez-Luque 1 Northern Research Institute, Tromsø, Norway , T. Tøllefsen 1 Northern Research Institute, Tromsø, Norway › Institutsangaben Artikel empfehlen Abstract Volltext als PDF herunterladen Keywords KeywordsImplementation and deployment - Education - Consumer health - Human-computer interaction - Interfaces and usability - Game design - Educational game design - Instructional design - Pedagogy of gaming - Instructional technology Referenzen References 1 Ferguson CJ. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games. Psychiath Q 2007; Dec; 78 (Suppl. 04) 309-16. DOI: 10.1007/s11126-007-9056-9. 2 Paperny DM, Starn JR. Adolescent pregnancy prevention by health education computer games: computer-assisted instruction of knowledge and attitudes. Pediatrics 1989; May 83 (Suppl. 05) 742-52. Pubmed PMID:2654867. 3 Goldstein J, Cajko L, Oosterbroek M, Michielse M, van Houten O, Salverda F. Video games and the elderly. Social Behavior and Personality 1997; 25, 345-352. Available from: http://dx.doi.org/10.2224/sbp.1997.25.4.345 4 Weaver JB, Mays D, Weaver S, Kannenberg W, Hopkins GL, Eroðlu D, Bernhardt JM. Health-risk correlates of video-game playing among adults. Am J Prev Med 2009; 37 (Suppl. 04) 299-305. PubMed PMID: 1976501. 5 6h Annual Games for Health Conference [Internet] Robert Wood Johnson Foundation, May 25-27, Boston, USA [cited 2010 Oct 12]. Available from: www.gamesforhealth.org 6 Fogg BJ. Persuasive Technology, using computers to change what we think and do, Ubiquity Article noNo: 5, 2002; DOI: http://portal.acm.org/citation.cfm?id=764008.763957 7 Lin JJ, Mamykina L, Lindtner S, Delajoux G, Strub HB. Fish‘n‘steps: Encouraging physical activity with an interactive computer game. Proceedings 8th International Conference: UbiComp 2006, Orange County, CA, USA, September 17-21, 2006, Springer, pp. 261-278. DOI: http://dx.doi.org/10.1007/11853565_16 8 Baranowski T, Buday R, Thompson DI, Baranowski J. Playing for real: video games and stories for health-related behavior change. Am J Prev Med. 2008 Jan 34. 01 74-82. PubMed PMID: 18083454, doi: 10.1016/j.amepre.2007.09.027 PubMed Central PMCID: PMC2189579 9 Adams SA. Use of "serious health games" in health care: a review. Stud Health Technol Inform. 2010;157:160-6. PubMed PMID: 20543383, DOI: http://dx.doi.org/10.3233/978-1-60750-569-3-160 10 Lustria ML, Cortese J, Noar SM, Glueckauf RL. Computer-tailored health interventions delivered over the Web: review and analysis of key components. Patient Educ Couns 2009; Feb 74 (Suppl. 02) 156-73. Epub 2008 Oct 22 PubMed PMID: 18947966 DOI: http://dx.doi.org/10.1016/j.pec.2008.08.023 11 Lieberman D. Designing Games for the Apps for Healthy Kids Competition, Health Game Challenge, 2010. Available from: www.healthgameschallenge.org/Game%20Design%20Tips%20for%20game%20jam%20participants.pdf Archived at: http://www.webcitation.org/5w9RoPwSr 12 Peter Kwok-Chan P, Sanders EBN, Evensen EA. Game Design for Personal Health Management: An Emotional and Educational Perspective. 6th Design & Emotion Conference, Hong Kong, October 2008, Available from: www.maketools.com/articles-papers/ChanSandersEvensen_Brief.pdf Archived at: http://www.webcitation.org/5w9SABYWW 13 Cannon-Bowers J, Clint Bowers C. Serious Game Design and Development: Technologies for Training and Learning. IGI Press, 2010. DOI: 10.4018/978-1-61520-739-8 14 Shell J. The Art of Game Design, A Book of Lenses, Morgan Kaufmann 2008. ISBN 978-0-12-369496-6 15 Khaled R, Noble J, Fisher R, Biddle R. Fine Tuning the Persuasion in Persuasive Games. Proceedings in Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007, Revised Selected Papers, Springer. DOI: http://dx.doi.org/10.1007/978-3-540-77006-0_5 16 Gee JP. What Video games have to teach us about learning and literacy, Palgrave, MacMillian 2003, ISBN 1-4039-6538-2 17 Kharrazi H, Faiola A, Defazio J. Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases. In Proceedings of the 13th international Conference on Human-Computer interaction. San Diego, CA, July 19 - 24, 2009. Lecture Notes In Computer Science. Springer-Verlag, Berlin, Heidelberg, 335-344. DOI: http://dx.doi.org/10.1007/978-3-642-02583-9_37 18 Prochaska JO, Velicer WF. The transtheoretical model of health behavior change. Am J Health Promot 1997; 12 (Suppl. 01) 38-48. [Medline]. 19 Becker MH. The health belief model and personal health behavior. Health Educ Monog 1974; (Suppl. 02) 324-473. 20 Health Game Research 2010 [Internet] Princeton, New Jersey, USA: Robert Wood Johnson Foundation [cited 2010 Oct 12]. Available from: http://www.healthgamesresearch.org 21 Hypos at school [Internet], Diabetes Australia, [cited 2010 Oct 12]. Available from: http://www.diabeteskidsandteens.com.au/playandlearn_hypo.html 22 Game Food Pyramid [Internet], USA: Playnormous [cited 2010 Oct 12]. Available from: http://www.playnormous.com/game_food_pyramid.cfm 23 “Heart Sense” [Internet], USA: University of Pennsylvania, [cited 2010 Oct 12]. Available from: http://www.acasa.upenn.edu/heartsense/about.htm 24 Trigger Happy [Internet].. Dallas, Texas, USA: BlockDot Inc [cited 2010 Oct 12]. Available from: http://www.blockdot.com/caseStudies/gsk-alli.aspx 25 Lumosity Games [Internet].. LivenStrong.com, Demand Media, Inc [cited 2010 Oct 12]. Available from: http://www.livestrong.com/article/139512-lumosity-brain-exercises 26 Brain Fitness Games.. [Internet]. Santa Barbara, CA, USA: Dakim Inc [cited 2010 Oct 12]. Available from: http://www.dakim.com/preview-brain-games 27 Vigorous mind.. [Internet] Newton, MA, USA: Vigorous Mind, Inc [cited 2010 Oct 12]. Available from: http://www.vigorousmind.com 28 Nintendo Wii Sport.. [Internet] Redmond, Washington, USA: Nintendo of America Inc [cited 2010 Oct 12]. Available from: http://www.nintendo.com/wii 29 Konami Froggers Hop, Skip & Jumpin’ Fun [Internet] Parents Choice Org.. [cited 2010 Oct 12]. Available from: http://www.parents-choice.org/product.cfm?product_id=24944&StepNum=1 30 SmartCycle [Internet] FisherPrice Inc [cited 2010 Oct 12]. Available from: http://www.fisher-price.com/fp.aspx?st=10&e=smartcyclelanding 31 Playstation EyeToy [Internet], Wikipedia Foundation, [cited 2010 Oct 12] Available from: http://en.wikipedia.org/wiki/EyeToy 32 Schiesel S.P.E. Classes Turn to Video Game That Works Legs, The New York Times. 30 April 2007. [cited 2010 Oct 12]. Available from: http://www.nytimes.com/2007/04/30/health/30exer.html?_r=1 33 Didget [Internet] UK: BayerHealthCare [cited 2010 Oct 12]. Available from: http://www.bayerdidget.co.uk 34 Rex Ronan [Internet] Wikipedia Foundation [cited 2010 Oct 12]. Available from: http://en.wikipedia.org/wiki/Rex_Ronan 35 Body Mechanics: Escape from Obeez City [Internet] Australia: Big Red Frog [cited 2010 Oct 12]. Available from: http://www.bodymechanics.tv/KidsZone 36 My Stop Smoking Coach with Allen Carr [Internet] USA:Ubisoft Entertainmen.. [cited 2010 Oct 12]. Available from: http://www.ubi.com/US/Games/Info.aspx?pId=7150 37 Escape from Diab [Internet] Houston, Texas, USA: Archimage, Inc [cited 2010 Oct 12]. Available from: http://www.escapefromdiab.com 38 Boren SA. A review of health literacy and diabetes: opportunities for technology. Diabetes Sci Technol 2009; Jan 3 (Suppl. 01) 202-9. PubMed PMID 20046666, PubMed Central PMCID: PMC2769840. 39 Obesity and Overweight [Internet] U.. S. Obesity Trends. CDC –Center of Disease Control and Prevention. USA. [cited 2010 Oct 12] Available from http://www.cdc.gov/obesity/data/trends.html 40 Prevalence of excess body weight and obesity in children and adolescents [Internet] European Environment and Health Information System.. (ENHIS) Fact Sheet No. 2.3 May 2007. [cited 2010 Oct 12]. Available from: http://www.euro.who.int/obesity 41 American Heart Association and Nintendo Partnership [Internet] American Heart Association [cited 2010 Oct 12]. Available from: http://www.activeplaynow.com 42 Unnithan VB, Houser W, Fernhall B. Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. Int J Sports Med 2006; Oct 27 (Suppl. 10) 804-9. PubMed PMID, 17006803 DOI: 10.1055/s-2005-872964. 43 Haddock BL, Shannon R, Siegel SR, Wilkin LD. The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children. Open Sports Sci J 2009; January 1, 2: 42-46. PubMed PMID:19946380, PubMed Central PMCID: PMC2784676, doi: 10.2174/1875399X00902010042. 44 Siegel SR, Haddock BL, Dubois AM, Wilkin LD. Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. Int J Exerc Sci 2009; 2 (Suppl. 03) 165-174 PubMed Central PMCID: PMC2856349. 45 Neufeldt C. Wii play with elderly people, International reports on socio-informatics, volume 3 issue 3: Enhancing Interaction Spaces by Social Media for the Elderly. a workshop report. 2009; p50-59 [cited 2010 Oct 12]. Available from: http://www.docstoc.com/docs/24360891/Wii-play-with-elderly-people 46 Consolvo S, Klasnja P, McDonald D, Landay J. Goal-setting Considerations for Persuasive Technologies that Encourage Physical Activity, In proceedings of the 4th International Conference on Persuasive Technology 2009. ACM International Conference Proceeding Series; Vol. 350, DOI: http://doi.acm.org/10.1145/1541948.1541960 47 Healthseeker [Internet] Diabetes Hands Foundation & Joslin Diabetes Center [cited 2010 Oct 12]. Available from: http://apps.facebook.com/healthseeker/missions 48 Barr P, Khaled R, Noble J, Biddle R. “Well Done!”, The Development Cycle in Role-Playing Games, Proceedings in First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006. Springer. DOI: http://dx.doi.org/10.1007/11755494_13 49 Brox E, Heggelund A, Evertsen G. Competence Complexity and Obvious Learning; Experience from Developing a Language Learning Game, Springer Series SCIA, Design and Use of Serious Games. 2009 p. 83-96 DOI: 10.1007/978-1-4020-9496-5_6 50 Aoki N, Ohta S, Masuda H, Naito T, Sawai T, Nishida K. et al. Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun. Stud Health Technol Inform. 2004 107. (Pt 2) 855-9. PubMed PMID:15360933 Available from: http://cmbi.bjmu.edu.cn/news/report/2004/medinfo2004/pdffiles/papers/5163Aoki.pdf 51 Christakis NA, Fowler JH. The spread of Obestiy in a Large Social Network over 32 years. N Engl J Med 2007 Jul 26 357 (Suppl. 04) 370-9. Epub 2007 Jul 25. PubMed PMID:17652652. 52 Nousiainen T, Kankaanranta M. Exploring Children’s Requirements for Game-Based Learning Environments, Hindawi publishing Corporation, Advances in Human-Computer Interaction, Volume 2008; doi:10.1155/2008/284056 53 IJsselsteijn W, Nap HH, de Kort Y. Digital game design for elderly users. In Proceedings of the 2007 Conference on Future Play (Toronto, Canada, Nov 14 - 17, 2007). Future Play ‘07. ACM, New York, NY, 17-22 DOI: http://doi.acm.org/10.1145/1328202.1328206