CC BY-NC-ND 4.0 · Geburtshilfe Frauenheilkd 2024; 84(12): 1126-1134
DOI: 10.1055/a-2379-8729
GebFra Science
Review

How to Play a Game Properly – Enhancing Obstetrics and Gynecology Education through Gamification: A Scoping Review

Wie spielt man das Spiel richtig – der Einsatz von Gamification zur Verbesserung der geburtshilflichen und gynäkologischen Ausbildung: eine Scoping-Übersicht
Melissa Neubacher
1   Department of Gynecology and Obstetrics, Medical Faculty and University Hospital Düsseldorf, University of Düsseldorf, Düsseldorf, Germany (Ringgold ID: RIN39064)
,
Pauline Siebers
2   Department of Obstetrics and Prenatal Medicine, University Hospital Bonn, Bonn, Germany (Ringgold ID: RIN39062)
,
Agnes Wittek
2   Department of Obstetrics and Prenatal Medicine, University Hospital Bonn, Bonn, Germany (Ringgold ID: RIN39062)
,
2   Department of Obstetrics and Prenatal Medicine, University Hospital Bonn, Bonn, Germany (Ringgold ID: RIN39062)
› Author Affiliations

Abstract

Background

Effective healthcare relies on well-trained professionals, and the quality of their training is dependent on appropriate learning methods and assessment techniques. Gamification, the use of game mechanics in non-game environments, has emerged as a promising strategy in medical education. This review explores the applicability and effectiveness of gamification in obstetrics and gynecology education.

Methods

Adhering to PRISMA guidelines, a comprehensive search was conducted on PubMed, Google Scholar, Embase, and Medline databases from January to March 2023. The search terms included “medical students OR residents OR physicians OR midwives AND games OR educational games OR serious games AND gynecology OR obstetrics”. The inclusion criteria encompassed studies published in English or German from 1990 to March 2023, focusing on gamification in gynecology and obstetrics education. Data extraction and analysis were structured using the PICOS framework.

Results

The review identified various studies demonstrating the effectiveness of gamification in obstetrics and gynecology education. Gaming shows like Jeopardy significantly boosted knowledge retention and engagement. VR technologies, such as Second Life, enhanced emergency and surgical training. Improvisational games improved empathy skills, though requiring reinforcement. Video games and laparoscopy trainers showed promise in enhancing surgical skills, with gamers performing better in initial tasks. Custom-developed games like Play and Learn for Surgeons significantly improved procedural skills.

Discussion

Gamification in obstetrics and gynecology education boosts learner engagement, knowledge retention, and practical skills. VR technologies and video games are effective for surgical training, while custom games can enhance specific procedural skills. Further research is needed to optimize and integrate gamification strategies into standard curricula, offering a modern approach to equip healthcare professionals with essential skills and knowledge.

Zusammenfassung

Hintergrund

Eine gute Gesundheitsversorgung beruht auf gut ausgebildeten Fachkräften. Die Qualität ihrer Ausbildung hängt aber auch von den richtigen Lernmethoden und Beurteilungstechniken ab. Gamification, d. h. der Einsatz von Spielmechanismen in spielfremden Umgebungen, hat sich in der medizinischen Ausbildung als vielversprechender Ansatz entpuppt. Dieser Übersichtsartikel untersucht die Anwendbarkeit und Leistungsfähigkeit von Gamification in der geburtshilflichen und gynäkologischen Fachausbildung.

Methoden

Unter Einhaltung der PRISMA-Richtlinien wurde von Januar bis März 2023 eine umfassende Suche in den Datenbanken PubMed, Google Scholar, Embase und Medline durchgeführt. Zu den Suchbegriffen gehörten „medical students OR residents OR physicians OR midwives AND games OR educational games OR serious games AND gynecology OR obstetrics“. Einschlusskriterien waren Studien, die zwischen 1990 und März 2023 auf Englisch oder Deutsch veröffentlicht wurden und den Einsatz von Gamification in der gynäkologischen und geburtshilflichen Ausbildung untersuchten. Datenextraktion und -analyse wurden mithilfe des PICOS-Modells strukturiert.

Ergebnisse

Diese Übersicht identifizierte verschiedene Studien, welche die Effektivität von Gamification in der geburtshilflichen und gynäkologischen Fachausbildung beschrieben. Spielshows wie Jeopardy haben die Erinnerung an das vermittelte Fachwissen und das Engagement der Lernenden signifikant verstärkt. VR-Technologien wie Second Life trugen zu einer Verbesserung des Notfalltrainings und der chirurgischen Ausbildung bei. Improvisationsspiele vertieften die Empathiefähigkeit, obwohl eine Verstärkung nötig war. Videospiele und Laparoskopietraining stellten einen vielversprechenden Ansatz bei der Verbesserung der chirurgischen Kompetenz dar, wobei Gamer bei der Erledigung von Aufgaben zunächst besser abschnitten. Eigens entwickelte Spiele wie Play and Learn for Surgeons führten zu einer signifikanten Verbesserung der Fachkompetenz.

Diskussion

In der gynäkologischen und geburtshilflichen Fachausbildung förderte Gamification das Engagement bei den Lernenden, verbesserte die Erinnerung an das vermittelte Fachwissen und steigerte die praktischen Fähigkeiten. In der chirurgischen Ausbildung stellen VR-Technologien und Videospiele effektive Methoden zur Wissensvermittlung dar, und speziell angefertigte Spiele können bei der Aneignung spezifischer Fachkompetenzen behilflich sein. Weitere Forschungen werden benötigt, um Gamification-Strategien zu optimieren und sie in den Standardlehrplan zu integrieren. Während der Fachausbildung medizinischer Fachkräfte stellt Gamification einen modernen Ansatz für die Vermittlung von Fachwissen und wichtigen Fachkompetenzen dar.



Publication History

Received: 19 June 2024

Accepted after revision: 03 August 2024

Article published online:
27 August 2024

© 2024. The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial-License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commercial purposes, or adapted, remixed, transformed or built upon. (https://creativecommons.org/licenses/by-nc-nd/4.0/).

Georg Thieme Verlag KG
Oswald-Hesse-Straße 50, 70469 Stuttgart, Germany

 
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